﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PoolObj :MonoBehaviour
{
    public PoolManage _poolParent { get; private set; }
    public void SetPoolObj(PoolManage poolManage)
    {
        _poolParent = poolManage;
    }

    public void RecyclePoolObj()
    {
        _poolParent.RecyclePoolObj(this.gameObject);
    }


}
